BETA

Activities of Brando BENIFEI related to 2022/2014(INI)

Plenary speeches (1)

Consumer protection in online video games: a European Single Market approach (debate)
2023/01/17
Dossiers: 2022/2014(INI)

Amendments (10)

Amendment 4 #
Motion for a resolution
Citation 8
having regard to Directive (EU) 2019/2161 of the European Parliament and of the Council of 27 November 2019 amending Council Directive 93/13/EEC and Directives 98/6/EC, 2005/29/EC and 2011/83/EU of the European Parliament and of the Council as regards the better enforcement and modernisation of Union consumer protection rules,
2022/06/27
Committee: IMCO
Amendment 8 #
Motion for a resolution
Citation 11 a (new)
— having regard to the Guidance on the interpretation and application of Directive 2005/29/EC of the European Parliament and of the Council concerning unfair business-to-consumer commercial practices in the internal market;
2022/06/27
Committee: IMCO
Amendment 75 #
Motion for a resolution
Recital K a (new)
Ka. whereas the European video games sector is responsible for 90,000 direct jobs in Europe, and is the fastest growing cultural and creative sector in Europe, representing an important potential for growth and job creation in Europe’s Digital Single Market;
2022/06/27
Committee: IMCO
Amendment 97 #
Motion for a resolution
Paragraph 2
2. Welcomes the fact that, from January 2022, the Directive on(EU) 2019/770 on certain aspects concerning contracts for the supply of digital content and digital services will apply to video games, including free-to- play games, and thus provide additional protection for consumers; regrets, however, that some Member States have not yet transposed the directive and urges Member States to implement it without delay and to ensure greater consumer protection across the Union;
2022/06/27
Committee: IMCO
Amendment 120 #
Motion for a resolution
Paragraph 5
5. Acknowledges that the study commissioned by the European Parliament on loot boxes and their effect on consumers, in particular young consumers recommended to examine loot boxes from a consumer protection legislation perspective; notes that it has not yet been clearly established whether loot boxes may be considered gambling in Europe; notes, however, that several, although more than one Member States haves considered loot boxesthem to be gambling and have adopted regulatory measures to ban them; calls on the Commission to analyse and determine whether or not loot boxes can be considered to be a gambling activity and, if so, to take the necessary steps to bring about a common European approach;
2022/06/27
Committee: IMCO
Amendment 181 #
Motion for a resolution
Paragraph 11
11. Emphasises the importance of mental health, particularly that of minors; stresses that the COVID-19 pandemic exacerbated the situation, causing fear, isolation and a feeling of insecurity; calls for action to be taken by game developers to avoid problems related to addictionvideo games provided relief during lockdown periods during the COVID-19 pandemic, allowing citizens to connect with family and friends, to play together and to use video games for educational purposes;
2022/06/27
Committee: IMCO
Amendment 217 #
Motion for a resolution
Paragraph 16 a (new)
16a. Underlines that the growing videogame sector offers an increasing number of new job opportunities for many cultural creators, such as game developers, designers, writers, music producers and other artists, which any Union action in this field and especially funding activities should take into consideration;
2022/06/27
Committee: IMCO
Amendment 220 #
Motion for a resolution
Paragraph 17
17. Notes that video games can be a useful tool during learning processes and that certain games are specifically designed for educational purposes; notes that commercial video games are also used for educational purposes; points out that video games are also used to develop critical thinking and stimulate creativity;
2022/06/27
Committee: IMCO
Amendment 244 #
Motion for a resolution
Paragraph 21
21. Calls on the Commission to develop a unique identity verification system that allows a player’s age to be verified; minimum standards for privacy- preserving, secure and inclusive age assurance systems, and their use to ensure access to games is age-appropriate; calls for the swift adoption of the Amending Regulation (EU) 910/2014 as regards establishing a framework for a European Digital Identity;
2022/06/27
Committee: IMCO
Amendment 256 #
Motion for a resolution
Paragraph 24 a (new)
24a. Acknowledges the sector’s longstanding safety by design commitment through the PEGI Code of Conduct provisions to address illegal and harmful content and to ensure a safe online gameplay environment; recommends however the promotion of information campaigns to educate parents and players about parental control tools and how to use reporting tools in the game; calls on the industry to further step up their efforts to ensure a safe online gameplay environment;
2022/06/27
Committee: IMCO