BETA

8 Amendments of Tomasz FRANKOWSKI related to 2022/2198(INI)

Amendment 7 #
Draft opinion
Paragraph 2
2. Calls for the EU to adopt a comprehensive strategy for virtual worlds, building on the strengths of its industry to overcome the hardware and software challenges, while harnessing and promoting the innovation and progress of the video game industry; relevant sectors such as the video game industry, including technologies such as VR, XR, game engines, haptics, which are key building blocks for digital skills and for the metaverse(s);
2023/06/05
Committee: CULT
Amendment 11 #
Draft opinion
Paragraph 2 a (new)
2a. Calls for the EU to create and foster a more hospitable environment for the technology industry through, among others, a correct and comprehensive digital education for students;
2023/06/05
Committee: CULT
Amendment 18 #
Draft opinion
Paragraph 3 a (new)
3a. Calls for the EU to ensure sufficient investments in the field of digital education in order to promote the development of critical thinking users in the digital world; underlines the importance of granting support to teachers and educators in the process of equipping students with the necessary knowledgebase to safely navigate through the virtual worlds;
2023/06/05
Committee: CULT
Amendment 19 #
Draft opinion
Paragraph 3 a (new)
3a. Calls on the Member States and EU institutions to prioritise STEAM education and enhancing digital skills, including a range of skills and know-how for writing, design, artistic creation, digital development, publishing, all of which are key for the building of metaverses;
2023/06/05
Committee: CULT
Amendment 20 #
Draft opinion
Paragraph 3 b (new)
3b. Calls on the Member States and EU institutions to ensure that the upskilling of teachers is prioritised and that, throughout the EU, teachers must benefit from pedagogical training to ensure they have the right skills needed to become digitally competent and proficient with technology;
2023/06/05
Committee: CULT
Amendment 21 #
Draft opinion
Paragraph 3 b (new)
3b. Emphasises the necessity to better counteract the phenomenon of cyberbullying, both by awareness raising campaigns and implementation of more accurate controls in cyberbullying-prone environments;
2023/06/05
Committee: CULT
Amendment 33 #
Draft opinion
Paragraph 5
5. States that virtual worlds can significantly impact education and research by transforming how we acquire knowledge; stresses that metaverses can allow for better visualisation of educational content, increased possibilities for collaboration between learners and enhancedducators, as well as being a form of promoting distance and lifelong learning;
2023/06/05
Committee: CULT
Amendment 45 #
Draft opinion
Paragraph 6 a (new)
6a. Recognises the importance of multilateral fora in topics of global significance such as this, and encourages the Commission to take a coordinated approach with the Member States as regards contributing to important international standardisation efforts, such as ‘The Metaverse Standards Forum’, as well as other related initiatives within the OECD and other international organisations such as the ITU and ISO;
2023/06/05
Committee: CULT