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13 Amendments of Jean-Lin LACAPELLE related to 2022/2198(INI)

Amendment 15 #
Motion for a resolution
Recital E
E. whereas the transition to Web 4.0 and the development of virtual worlds are an indispensable part of the future of digitisation and a key building block for the completion of the digital single market; whereas the new virtual worlds should not replace but rather only complement the real world;
2023/09/26
Committee: IMCO
Amendment 25 #
Motion for a resolution
Recital F
F. whereas virtual worlds also entail significant risks affecting citizen and consumer protection and issues related to competition law, privacy and personal data protection, and cybersecurity;
2023/09/26
Committee: IMCO
Amendment 33 #
Motion for a resolution
Paragraph 2
2. Points to the lack of a universally recognised or agreed definitions of virtual worlds and the real world and considers that further work is needed in order to rectify this;
2023/09/26
Committee: IMCO
Amendment 36 #
3. Underlines that a true digital single market can contribute decisively to the development of virtual worlds; considers that a clear and comprehensive regulatory framework is of vital importance; highlights and stresses the need to monitor potential fragmentation issues within the digital single market;deleted
2023/09/26
Committee: IMCO
Amendment 49 #
Motion for a resolution
Paragraph 5
5. Welcomes the Commission’s commitment to monitor the development of virtual worlds; invites the Commission to draft a report on this subject every two years and to transmit it to Parliament and the Council; asks the Commission to pay attention to the potential emergence of problems in the Web 4.0 that already exist in the Web 3.0, such as the proliferation of fake news, infringement of intellectual property rights, digital identity fraud, cybercrime, cyberterrorism, sexual abuse of minors and cyberbullying, among others;
2023/09/26
Committee: IMCO
Amendment 58 #
Motion for a resolution
Paragraph 7
7. Signals also the positive impact that these developments will have on employment, includ; stresses the importance of promoting the creation of new jobs in domains such as virtual world architecture or content creation; highlights the importance of promoting the development of appropriate skills to ensure the supply of talented and skilled workers fit for these jobs in the EU, as well as of creating appealing conditions to keep EU talent, attract foreign talent and promote entrepreneurship and innovation in the territory of the EU;
2023/09/26
Committee: IMCO
Amendment 64 #
Motion for a resolution
Paragraph 8
8. RecallsCriticises the fact that most companies leading the development of virtual worlds are established outside the EU; considers that the EU should take the lead in shaping virtual worlds as ecosystems in which European strategic interests, values and principles are respected and promoted, with users at their centre; signals the importance of fostering the creation of a level playing field that promotes the expansion of European small and medium-sized enterprises, and the establishment of European companies able to compete with foreign competitors, as well as innovation and growth;
2023/09/26
Committee: IMCO
Amendment 72 #
Motion for a resolution
Paragraph 9
9. Acknowledges that multiple virtual worlds have been developed by different undertakings in the absence of open standards and interoperable platforms; considers that interoperability and open standards can contribute to the prevention of quasi-monopolies or abuses of dominant position to the detriment of consumers and European companies, notably SMEs; welcomes the Commission’s commitment to engage with existing multi-stakeholder internet governance institutions to develop common governance standards; supports the establishment of a technical multi- stakeholder forum for the development of technical standards to ensure interoperable virtual worlds;
2023/09/26
Committee: IMCO
Amendment 82 #
Motion for a resolution
Paragraph 11
11. Believes that the debate over the need for the identification of users in virtual worldmaking users in virtual worlds identifiable under predefined conditions should be a priority area in the development process of virtual worlds and that there should be a profound reflection on the possible configuration of this digital reality, bearing in mind that, in some cases, anonymity may be preferable; points out that anonymity in the digital world is always possible under a username (alias), behind which there must always be an individual identifiable only by the competent authorities in case of need;
2023/09/26
Committee: IMCO
Amendment 98 #
Motion for a resolution
Paragraph 13
13. Warns about the potential health problems that may arise from accessing virtual worlds, such as addiction, cybersickness or disturbances in sleep patterns or cognitive development, especially among minors and young people;
2023/09/26
Committee: IMCO
Amendment 102 #
Motion for a resolution
Paragraph 14
14. Recalls the potential of virtual worlds to offer unique experiences that can help minors develop their appetite for learning through, for example, learning through play, which can help them to develop skills in collaboration, communication, critical thinking, innovation and confidence; stresses, however, the risks inherent in early exposure to an excessive use of screens, which can affect well-being and proper cognitive, physical, psychological and social development; calls for information campaigns on limiting screen time, promoting the proper use of screens and the importance of digital parenting to be launched; underlines the importance of protecting minors in virtual worlds, especially against abuse, harassment and bullying;
2023/09/26
Committee: IMCO
Amendment 109 #
15. Notes that virtual worlds will generate high-resolution images, graphics and video to ensure immersive user experiences, further requiring high- performing infrastructure; notes that, in particular 5G and 6G networks with low latency and high bandwidth will be key, as will technologies such as edge computing; recalls the European Court of Auditors’ January 2022 report, which estimated the total cost of 5G deployment across all EU Member States until 2025, between building new 5G infrastructure and upgrading existing infrastructure, to range between EUR 281 billion and EUR 391 billion; calls, in this regard, for the establishment of a framework which would provide for a fair and equitable contribution to be made by very large content providers to Internet access providers;
2023/09/26
Committee: IMCO
Amendment 118 #
Motion for a resolution
Paragraph 16
16. Calls on the Commission to conduct an assessment of how to ensure that the infrastructure needed is delivered to consumers; highlights that a true single market for telecoms is key in this regard;
2023/09/26
Committee: IMCO