BETA

11 Amendments of Petra KAMMEREVERT related to 2022/2014(INI)

Amendment 2 #
Motion for a resolution
Citation 4 a (new)
— having regard to the Commission communication of 11 May 2022 entitled ‘A Digital Decade for children and youth: the new European strategy for a better internet for kids (BIK+)’ (COM(2022)212),
2022/06/27
Committee: IMCO
Amendment 12 #
Motion for a resolution
Recital A
A. whereas video games are played by half of all Europeans and by all age groups in Europe, in particular minors, 68-79% of whom play them;: 73% of children aged 6-10, 84% aged 11- 14 and 74% of young people aged 15-24 play video games2a; _________________ 2a COM(2022)212.
2022/06/27
Committee: IMCO
Amendment 38 #
Motion for a resolution
Recital D a (new)
Da. whereas so-called loot boxes containing random objects are becoming more common in video games and are usually accessible through the game or can be paid for with real money; whereas they can lead to problematic game designs, which could have negative psychological and financial consequences through unwanted or uncontrolled purchases, especially for children and young people; whereas loot boxes have previously been classified as gambling in Belgium, the Netherlands and Slovakia, and were banned in Belgium and the Netherlands2b; _________________ 2b Cerulli-Harms, A et al. (2020), Research for IMCO Committee - Loot boxes in online games and their effect on consumers, in particular young consumers, European Parliament, Policy Department for Economic, Scientific and Quality of Life Policies, Brussels.
2022/06/27
Committee: IMCO
Amendment 42 #
Motion for a resolution
Recital D b (new)
Db. whereas there are no effective consumer protection mechanisms for users, minors and gambling addicts in respect of paid loot boxes, and players are often exposed to inappropriate content, commercial practices and gameplay elements without noticing;
2022/06/27
Committee: IMCO
Amendment 116 #
Motion for a resolution
Paragraph 5
5. Acknowledges that it has not yet been clearly established whether loot boxes may be considered gambling in Europe; notes, however, that several Member States have considered loot boxes to be gambling and have adopted regulatory measures to ban them since all of the constitutive elements of gambling are present, namely game, wager, chance, win/loss; emphasises that games or gameplay elements have not been released since then in the Netherlands and Belgium, where loot boxes are already banned; believes that this illustrates the need for uniform European rules in relation to loot boxes in order to protect the European internal market; calls on the Commission to analyse and determine whether or not loot boxes can be considered to be a gambling activity and, if so, to take the necessary steps to bring about a common European approachEurope- wide ban on loot boxes that can also be paid for with real money and have been classified as gambling;
2022/06/27
Committee: IMCO
Amendment 139 #
Motion for a resolution
Paragraph 7 a (new)
7a. Urges the video game industry and the licensors in the industry to introduce, as soon as possible, measures to improve consumer protection and protect children and young people, such as effective protection mechanisms for gambling addicts and vulnerable individuals and age verification mechanisms that ensure that minors cannot make payments for loot boxes and cannot perform micro- transactions if the games have not been approved for their age group according to the PEGI rating, as well as clear indicators showing the chances of winning when loot boxes are used and the introduction of daily and monthly deposit limits;
2022/06/27
Committee: IMCO
Amendment 170 #
Motion for a resolution
Paragraph 10 a (new)
10a. Calls on the Commission in this connection to propose rules for offering loot boxes that take adequate account of transparency, the protection of children and young people and the protection of all players against misleading game designs and economic exploitation; believes that even if loot boxes are paid for using a virtual in-game currency, the equivalent value in the real currency used by the player must be displayed for each purchase;
2022/06/27
Committee: IMCO
Amendment 173 #
Motion for a resolution
Paragraph 10 b (new)
10b. Highlights the consumer benefits of cross-platform online games for the user experience by enabling players to interact easily across different platforms and for game developers, and calls on the video game industry to make every effort to make the fullest possible use of this feature;
2022/06/27
Committee: IMCO
Amendment 191 #
Motion for a resolution
Paragraph 12
12. Stresses that playing online video games excessively can in rare cases have a negative impact on social relations, such as school drop-out, physical and mental health problems, and poor academic performance, to name but a few issues; calls for the strengthening of supervisory mechanisms for children and adolescents;
2022/06/27
Committee: IMCO
Amendment 194 #
Motion for a resolution
Paragraph 13
13. Stresses that video game addiction, also known as ‘gaming disorder’, is a problem for some players; notes that the World Health Organisation has classified ‘gaming disorder’ as a form of addictione link between problematic game design mechanisms and loot boxes on the one hand, in particular if players pay for them, and problematic gaming behaviour on the other hand; notes that the World Health Organisation has classified ‘gaming disorder’ as a form of addiction; notes in this connection that there is a need for more scientific research and case studies, and warns against stigmatising players and the video game industry;
2022/06/27
Committee: IMCO
Amendment 216 #
Motion for a resolution
Paragraph 16 a (new)
16a. Believes that many people use video games not only as a leisure activity, but also to relax and to meet basic psychological needs, such as solving demanding tasks and puzzles, engaging in contests with other players that require a high level of concentration, and developing skills such as problem-solving, spatial and hand-eye coordination, teamwork as well as visual acuity and speed;
2022/06/27
Committee: IMCO