6 Amendments of Maria MATSOUKA related to 2008/2173(INI)
Amendment 1 #
Motion for a resolution
Paragraph 2 a (new)
Paragraph 2 a (new)
2a. Urges parents and schools however to encourage juveniles and in particular young children to exercise moderation regarding their use of video games, to give high priority to developing their social skills and to encourage them to engage in other leisure, educational and constructive activities which do not require them to isolate themselves in front of a screen;
Amendment 3 #
Motion for a resolution
Paragraph 10
Paragraph 10
Amendment 5 #
Motion for a resolution
Paragraph 10 a (new)
Paragraph 10 a (new)
10α. Notes that, according to expert opinion, long-term exposure of juveniles to scenes of brutality such as those depicted in violent video games could under certain circumstances result in violent behaviour and cause viewers to become inured to scenes of violence with unpredictable consequences;
Amendment 7 #
Motion for a resolution
Paragraph 11
Paragraph 11
11. Emphasises that addiction is a problem for somemay adversely affect the psychological balance of gamers; calls on the whole industry, retailers and parentother parties to take steps to avoid any such negative effects; urges parents in particular to be vigilant, maintaining constant communication with their children, discussing with them the video games they are purchasing or downloading from internet and generally keeping as effective a watch as possible on the quality of game content and the time devoted to it;
Amendment 10 #
Motion for a resolution
Paragraph 20 a (new)
Paragraph 20 a (new)
20α. Calls for a regular exchange of experience and information by all parties concerned with a view to developing best practices regarding video games;
Amendment 12 #
Motion for a resolution
Paragraph 21
Paragraph 21
21. Underlines that currently not all Member States have rules to ensure that retailers restrict the sale of violent games to adults; takes the view that a common approach toretailers should be severely sanctionsed for retailers would be beneficialselling video games whose content is unsuitable for the age of the purchaser; therefore calls on the Member States to put in place adequate measures to prevent children buying games which are rated for a higher age level, for example through an identity check;