Progress: Procedure completed
Role | Committee | Rapporteur | Shadows |
---|---|---|---|
Lead | IMCO | MANDERS Antonius ( ALDE) | |
Committee Opinion | CULT | BELET Ivo ( PPE-DE) | |
Committee Opinion | LIBE | ANGELILLI Roberta ( UEN) |
Lead committee dossier:
Legal Basis:
RoP 54, RoP 54-p4
Legal Basis:
RoP 54, RoP 54-p4Subjects
Events
The European Parliament adopted by 552 votes to 12 with 6 abstentions a resolution welcoming the Commission Communication on the protection of consumers, in particular minors, in respect of the use of video games. It notes that it falls within the competence of Member States to decide on measures to restrict the sale of video games or to ban them.
Members emphasise that video games are a great stimulant which in addition to entertainment can also be used for medical and educational purposes, stimulating learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking.
They take the view that harmonised labelling rules for video games ensure improved knowledge of the labelling systems and at the same time promote the effective functioning of the internal market, and they welcome the work of the Council and the Commission to promote the adoption of EU-wide labelling rules for video games and create a voluntary code of conduct on interactive games targeted at children.
They note that market conditions have changed significantly from a situation where video games were predominantly bought in shops to the present situation where games can be downloaded from the internet, and played on mobile devices. Current developments increase the need for effective working age verification systems for games and particularly for online games. Parliament notes that, whilst violence in video games does not automatically lead to violent behaviour, some experts are of the opinion that long-term exposure to scenes of brutality in video games may have a negative impact on people playing these games, potentially leading to violent behaviour. It feels that a precautionary approach should be taken when considering the impact of games on behaviour, and especially on that of young children.
Parliament calls on the Commission and Member States, in cooperation with the industry, to explore the merit of developing a 'red button' which can be included on (mobile) consoles or game devices and computers and which disables a certain game or which can control access to a game during certain hours or certain parts of the game. It also calls for additional efforts in this respect, including the possibility of integrating an acoustic warning into the Pan-European Game Information (PEGI) age rating system, and counts on the professional game sector systematically to integrate access models for online games in order to ensure that minors are not exposed to harmful content online.
Parliament calls on the video game and console industries further to improve the PEGI and PEGI Online systems and, in particular, to update regularly the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories. Member States are urged to ensure that any national rating system is not developed in a way that leads to market fragmentation.
Members call on Member States, and the Commission, as appropriate, to do the following:
work with consumer organisations and other stakeholders to raise awareness among consumers, especially young consumers and their parents, of the classification systems in place and in particular the PEGI system; conduct information campaigns for parents and schoolteachers aimed at bridging the technological generation gap and at promoting the PEGI and PEGI Online systems and promoting safer, more aware use of new technologies, including video games; facilitate the exchange of best practice among competent national educational authorities in the short-term with a view to integrating gaming literacy within the educational objectives of primary and secondary schools; frame specific civil and criminal legislation on the retailing of violent TV, video and computer games. Special attention should be paid to online games aimed primarily at children and young people whose purpose is to generate profit; discourage, through specific legislative measures, the misuse of online games for dishonest commercial activities, such as those which dishonestly induce underage users to enter into legal commitments and which send anticompetitive promotional messages; work with authorities in other parts of the world to encourage the adoption of international guidelines, labelling systems and codes of conduct to promote global classification systems for video games and online games.
Members underline that currently not all Member States have rules ensuring that retailers restrict the sale of violent games to adults, and calls for internet cafe owners to prevent children playing games which are rated for a higher age level in their cafes. They take the view that a common approach towards severe sanctions for retailers and internet cafe owners is required. Member States are asked to put in place adequate measures to prevent children buying and playing games which are rated for a higher age level, for example through identity checks.
Parliament holds the view that the industry should be encouraged to further develop and improve self-regulatory systems and that there is currently no need for EU-wide legislation in this field. The Commission is asked develop guidelines in order to prevent possible conflicts of interest within rating institutions and to safeguard the independence of such organisations from industry-related interest groups.
The Committee on the Internal Market and Consumer Protection adopted an own-initiative report drafted by Toine MANDERS (ALDE, NL) welcoming the Commission Communication on the protection of consumers, in particular minors, in respect of the use of video games. It emphasises that video games are a great stimulant which in addition to entertainment can also be used for medical and educational purposes, stimulating learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking.
Members take the view that harmonised labelling rules for video games ensure improved knowledge of the labelling systems and at the same time promote the effective functioning of the internal market, and they welcome the work of the Council and the Commission to promote the adoption of EU-wide labelling rules for video games and create a voluntary code of conduct on interactive games targeted at children.
They note that market conditions have changed significantly from a situation where video games were predominantly bought in shops to the present situation where games can be downloaded from the internet, and played on mobile devices. Current developments increase the need for effective working age verification systems for games and particularly for online games.
The report calls on the Commission and Member States, in cooperation with the industry, to explore the merit of developing a 'red button' which can be included on (mobile) consoles or game devices and computers and which disables a certain game or which can control access to a game during certain hours or certain parts of the game. It also calls for additional efforts in this respect, including the possibility of integrating an acoustic warning into the Pan-European Game Information (PEGI) age rating system, and counts on the professional game sector systematically to integrate access models for online games in order to ensure that minors are not exposed to harmful content online.
The committee calls on the video game and console industries further to improve the PEGI and PEGI Online systems and, in particular, to update regularly the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories. Member States are urged to ensure that any national rating system is not developed in a way that leads to market fragmentation.
Members call on Member States, and the Commission, as appropriate, to do the following:
work with consumer organisations and other stakeholders to raise awareness among consumers, especially young consumers and their parents, of the classification systems in place and in particular the PEGI system; conduct information campaigns for parents and schoolteachers aimed at bridging the technological generation gap and at promoting the PEGI and PEGI Online systems and promoting safer, more aware use of new technologies, including video games; facilitate the exchange of best practice among competent national educational authorities in the short-term with a view to integrating gaming literacy within the educational objectives of primary and secondary schools; frame specific civil and criminal legislation on the retailing of violent TV, video and computer games. Special attention should be paid to online games aimed primarily at children and young people whose purpose is to generate profit; discourage, through specific legislative measures, the misuse of online games for dishonest commercial activities, such as those which dishonestly induce underage users to enter into legal commitments and which send anticompetitive promotional messages; work with authorities in other parts of the world to encourage the adoption of international guidelines, labelling systems and codes of conduct to promote global classification systems for video games and online games;
Members underline that currently not all Member States have rules ensuring that retailers restrict the sale of violent games to adults, and calls for internet cafe owners to prevent children playing games which are rated for a higher age level in their cafes. They take the view that a common approach towards severe sanctions for retailers and internet cafe owners is required. Member States are asked to put in place adequate measures to prevent children buying and playing games which are rated for a higher age level, for example through identity checks.
The report holds the view that the industry should be encouraged to further develop and improve self-regulatory systems and that there is currently no need for EU-wide legislation in this field.
PURPOSE: to protect consumers, in particular minors, against the harmful effects of using video games.
BACKGROUND: video games are increasingly a cross-generation phenomenon, played by children and parents alike. As with other media, freedom of expression both for creators and gamers must be a paramount concern for policy makers who have a certain responsibility for the health of gamers. There is also a need for high protection standards for minors. Owing to the strong psychological effects of video games on minors, it is important to ensure that game-playing by minors is safe. This requires in particular graduated levels of access to video games for minors and adults. The 2002 Council Resolution on the protection of consumers through the labelling of certain video and computer games stressed the need to provide clear information as regards the assessment of contents and rating by age group. The Resolution calls on the Commission to review the various methods for assessing the content of video and computer games, as well as their rating and labelling, and to report back to the Council. In response, the European Commission has surveyed existing measures protecting minors from harmful video games across the 27 EU Member States.
In April 2003, the self-regulatory Pan European Games Information age rating system (PEGI) was adopted after very close consultation with industry, civil society, such as parental and consumer associations, and religious groups. PEGI is a voluntary, self-regulatory system, designed to ensure that minors are not exposed to games that are unsuitable for their particular age group. PEGI replaced a large number of existing national age-rating systems with a single European system. PEGI On-line, which was launched in June 2007, is the logical development of the PEGI system, designed to better protect young people against unsuitable gaming content and to help parents understand the risks and potential for harm within this environment.
CONTENT: based on the replies of a questionnaire sent out to 27 Member States, the Commission states that most EU Member States apply PEGI. The vast majority of these Member States have related legislation and quite a number have recently improved their legislation or are in the process of doing so. Some Member States have even based this legislation on PEGI. Half of the Member States consider the current measures in place to be generally effective. France, Germany, Greece, Italy, Latvia, Lithuania and Poland have recently improved or are currently improving national legislation.
The situation for on-line games is different. Internet creates new challenges because of its easy access and global character. The majority of Member States do not have specific legislation for on-line video games. However, some Member States consider that legislation for off-line video games applies by analogy and some Member States use PEGI On-line, which was launched in June 2007.
In conclusion, PEGI appears to have achieved good results and PEGI On-line is also a promising initiative, making of PEGI a good example of self-regulation in line with the better regulation agenda. Consequently, further efforts should be made by Member States, the industry and other stakeholders, including parents, to increase trust in video games and improve the protection of minors.
Considering the above, and bearing in mind the value of video games in promoting cultural diversity, the Commission:
calls upon the Member States to recognise that video games have become a front-rank medium and to ensure that high standards of freedom of expression and effective, proportionate measures for the protection of minors should apply and mutually reinforce each other; calls upon the Member States to integrate into their national systems the information and classification system put in place in the framework of the PEGI and PEGI On-line initiatives; calls upon the video games and consoles industry to further improve the PEGI and PEGI On-line systems and in particular regularly to update the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories; recognises that on-line videogames bring new challenges, such as effective age verification systems and possible dangers for young consumers related to chat rooms associated with these games, and calls upon Member States and stakeholders to work together on innovative solutions; calls upon Member States and stakeholders to evaluate the possible negative and positive effects of video games, notably on health; calls upon all stakeholders involved in the sale of videogames in retail shops to agree within two years on a Pan-European Code of conduct on the sale of games to minors and on commitments to raise awareness of the PEGI system among parents and children, as well as to ensure adequate resources to implement the provisions of this Code; encourages the Member States and all stakeholders to take initiatives to improve media literacy applied to video games; welcomes and supports further efforts to achieve a self-regulatory or co-regulatory cross-media, pan-European age-rating system. The Commission intends in particular to organise meetings of classification bodies to exchange best practices in this field.
PURPOSE: to protect consumers, in particular minors, against the harmful effects of using video games.
BACKGROUND: video games are increasingly a cross-generation phenomenon, played by children and parents alike. As with other media, freedom of expression both for creators and gamers must be a paramount concern for policy makers who have a certain responsibility for the health of gamers. There is also a need for high protection standards for minors. Owing to the strong psychological effects of video games on minors, it is important to ensure that game-playing by minors is safe. This requires in particular graduated levels of access to video games for minors and adults. The 2002 Council Resolution on the protection of consumers through the labelling of certain video and computer games stressed the need to provide clear information as regards the assessment of contents and rating by age group. The Resolution calls on the Commission to review the various methods for assessing the content of video and computer games, as well as their rating and labelling, and to report back to the Council. In response, the European Commission has surveyed existing measures protecting minors from harmful video games across the 27 EU Member States.
In April 2003, the self-regulatory Pan European Games Information age rating system (PEGI) was adopted after very close consultation with industry, civil society, such as parental and consumer associations, and religious groups. PEGI is a voluntary, self-regulatory system, designed to ensure that minors are not exposed to games that are unsuitable for their particular age group. PEGI replaced a large number of existing national age-rating systems with a single European system. PEGI On-line, which was launched in June 2007, is the logical development of the PEGI system, designed to better protect young people against unsuitable gaming content and to help parents understand the risks and potential for harm within this environment.
CONTENT: based on the replies of a questionnaire sent out to 27 Member States, the Commission states that most EU Member States apply PEGI. The vast majority of these Member States have related legislation and quite a number have recently improved their legislation or are in the process of doing so. Some Member States have even based this legislation on PEGI. Half of the Member States consider the current measures in place to be generally effective. France, Germany, Greece, Italy, Latvia, Lithuania and Poland have recently improved or are currently improving national legislation.
The situation for on-line games is different. Internet creates new challenges because of its easy access and global character. The majority of Member States do not have specific legislation for on-line video games. However, some Member States consider that legislation for off-line video games applies by analogy and some Member States use PEGI On-line, which was launched in June 2007.
In conclusion, PEGI appears to have achieved good results and PEGI On-line is also a promising initiative, making of PEGI a good example of self-regulation in line with the better regulation agenda. Consequently, further efforts should be made by Member States, the industry and other stakeholders, including parents, to increase trust in video games and improve the protection of minors.
Considering the above, and bearing in mind the value of video games in promoting cultural diversity, the Commission:
calls upon the Member States to recognise that video games have become a front-rank medium and to ensure that high standards of freedom of expression and effective, proportionate measures for the protection of minors should apply and mutually reinforce each other; calls upon the Member States to integrate into their national systems the information and classification system put in place in the framework of the PEGI and PEGI On-line initiatives; calls upon the video games and consoles industry to further improve the PEGI and PEGI On-line systems and in particular regularly to update the criteria for age rating and labelling, to advertise PEGI more actively and to increase the list of signatories; recognises that on-line videogames bring new challenges, such as effective age verification systems and possible dangers for young consumers related to chat rooms associated with these games, and calls upon Member States and stakeholders to work together on innovative solutions; calls upon Member States and stakeholders to evaluate the possible negative and positive effects of video games, notably on health; calls upon all stakeholders involved in the sale of videogames in retail shops to agree within two years on a Pan-European Code of conduct on the sale of games to minors and on commitments to raise awareness of the PEGI system among parents and children, as well as to ensure adequate resources to implement the provisions of this Code; encourages the Member States and all stakeholders to take initiatives to improve media literacy applied to video games; welcomes and supports further efforts to achieve a self-regulatory or co-regulatory cross-media, pan-European age-rating system. The Commission intends in particular to organise meetings of classification bodies to exchange best practices in this field.
Documents
- Commission response to text adopted in plenary: SP(2009)3244/2
- Results of vote in Parliament: Results of vote in Parliament
- Decision by Parliament: T6-0126/2009
- Committee report tabled for plenary, single reading: A6-0051/2009
- Committee report tabled for plenary: A6-0051/2009
- Amendments tabled in committee: PE418.401
- Committee opinion: PE415.189
- Committee opinion: PE414.337
- Committee draft report: PE416.256
- Non-legislative basic document: COM(2008)0207
- Non-legislative basic document: EUR-Lex
- Non-legislative basic document published: COM(2008)0207
- Non-legislative basic document published: EUR-Lex
- Non-legislative basic document: COM(2008)0207 EUR-Lex
- Committee draft report: PE416.256
- Committee opinion: PE414.337
- Committee opinion: PE415.189
- Amendments tabled in committee: PE418.401
- Committee report tabled for plenary, single reading: A6-0051/2009
- Commission response to text adopted in plenary: SP(2009)3244/2
Amendments | Dossier |
61 |
2008/2173(INI)
2008/11/11
CULT
19 amendments...
Amendment 1 #
Draft opinion Citation 1 (new) - having regard to the motion for a resolution of the European Parliament on media literacy in a digital world,
Amendment 10 #
Draft opinion Paragraph 6 6. reinforces the importance of
Amendment 11 #
Draft opinion Paragraph 6 a (new) 6a. Asks the Commission to facilitate the exchange of best practices among the competent national educational authorities in the short term in order to integrate gaming-literacy in the educational objectives of primary and secondary schools;
Amendment 12 #
Draft opinion Paragraph 6 b (new) 6b. Calls on software producers to continue to invest in good filters and parental control systems which make it possible for parents to protect their children against inappropriate content;
Amendment 13 #
Draft opinion Paragraph 6 c (new) 6c. Calls on the Commission, in connection with the Safer Internet programme, to devise measures which contribute to a safer playing environment for online videogames;
Amendment 14 #
Draft opinion Paragraph 7 a (new) 7a. Calls on Member States, with a view to protecting children's mental health, to take more resolute action against abuses connected with videogames, and to apply the principle of zero tolerance to businesses which violate child protection provisions;
Amendment 15 #
Draft opinion Paragraph 7 a (new) 7a. calls for media literacy among young people to be strengthened through education in nursery schools, educational establishments, schools and youth care programmes in order to help young people in particular to become free, critical and reflective media consumers;
Amendment 16 #
Draft opinion Paragraph 7 b (new) 7b. stresses that computer and video games make a major contribution to the cultural and creative economy; takes the view that, against the background of strong market growth, the development of computer and video games should be promoted through corresponding training opportunities and courses of study.
Amendment 17 #
Draft opinion Paragraph 7 a (new) 7a. calls on the Commission to promote a systematic study of the effects of using video games and Internet games, together with mechanisms and practices to promote their rational use, particularly by minors, including innovative methods of preventing minors from accessing online video games with content which is unsuitable for them;
Amendment 18 #
Draft opinion Paragraph 7 b (new) 7b. emphasises the value of education, from as early as preschool age, in gradually teaching children constructive ways of making use of this type of game;
Amendment 19 #
Draft opinion Paragraph 7 c (new) 7c. Considers that national information and awareness campaigns should be organised for consumers, particularly parents, to help them buy video games which are suitable for the age and knowledge requirements of their children and avoid products which are not appropriately labelled;
Amendment 2 #
Draft opinion Paragraph 1 1. emphasises that
Amendment 3 #
Draft opinion Paragraph 1 1. emphasises that playing video games can have substantial educational advantages and be beneficial in developing linguistic, creative, strategic skills and intellectual capacities, but at the same time draws attention to the serious health risks arising from misuse of videogames;
Amendment 4 #
Draft opinion Paragraph 3 3. recognises the importance of a simple and clear age rating/content rating system which provides guidance and raises awareness, particularly for parents and more generally for teachers, of the potentially harmful effect of some content on minors;
Amendment 5 #
Draft opinion Paragraph 4 4. supports and calls on the Commission to proceed with the promotion and expansion of a common, self-regulatory EU system of rating criteria, more specifically the Pan European Game Information (PEGI) labelling system and PEGI Online, which deals with video games via the Internet, systems which provide
Amendment 6 #
Draft opinion Paragraph 4 a (new) 4 a. welcomes the PEGI Online system, which is a logical development of PEGI and has been designed for online technologies, such as downloading or online games; supports its continued cofinancing by the Commission under the Safer Internet programme, the aim of which is to tackle issues relating to the safe use of the Internet by children and to new online technologies;
Amendment 7 #
Draft opinion Paragraph 4 a (new) 4a. Calls for additional efforts in this respect and counts on the professional game sector to systematically integrate access models for online games, in order to ensure that minors are not exposed to harmful content online;
Amendment 8 #
Draft opinion Paragraph 5 5. supports the Commission's proposal to introduce a pan-European code of conduct for producers and retailers of video games in order to prevent the sale of harmful video games to minors;
Amendment 9 #
Draft opinion Paragraph 6 6. reinforces the importance of media literacy and the crucial role of parents and
source: PE-415.244
2008/12/05
LIBE
28 amendments...
Amendment 1 #
Draft opinion Paragraph -1 a (new) -1. Stresses that video games are one of the favourite recreational activities of citizens of all ages and social origins; acknowledges the educational value of video games, including in helping to familiarise minors with new technologies; shares, however, the concern expressed by the Commission concerning the potential dangers of incorrect use of video games by minors;
Amendment 10 #
Draft opinion Paragraph 3 3. Calls on the Member States to promote
Amendment 11 #
Draft opinion Paragraph 4 4. Calls on the Member States to frame specific civil and criminal legislation on the retailing of violent TV, video
Amendment 12 #
Draft opinion Paragraph 5 5. Urges the Member States to improve the filter systems available to families in respect of on-line video games, focusing in particular on the risks associated with use o
Amendment 13 #
Draft opinion Paragraph 5 5. Urges the Member States to improve the filter systems available to families in respect of on-line video games and to promote PEGI online, focusing in particular on the risks associated with use of the Internet, and chat rooms associated with such games;
Amendment 14 #
Draft opinion Paragraph 6 6. Urges the Member States to
Amendment 15 #
Draft opinion Paragraph 6 a (new) 6a. Calls on the Member States to cooperate with industry representatives, classification bodies and other stakeholders in order to achieve innovative and effective age verification solutions;
Amendment 16 #
Draft opinion Paragraph 7 7. Urges the Member States to draw up a pan-European code of conduct on the sale of video games to minors, especially children between the ages of 5 and 12, in order also to oblige retailers to assume their responsibilities;
Amendment 17 #
Draft opinion Paragraph 7 7. Urges the Member States to draw up a pan-European code of conduct on the sale
Amendment 18 #
Draft opinion Paragraph 7 7. Urges the Member States to draw up a pan European code of conduct on the sale of TV, video and computer games to minors, in order also to oblige retailers to assume their responsibilities;
Amendment 19 #
Draft opinion Paragraph 7 a (new) 7a. Calls on the Commission to develop guidelines in order to prevent possible conflicts of interest within rating institutions and to safeguard the independence of such organisations from industry-related interest groups;
Amendment 2 #
Draft opinion Paragraph 1 1. Urges all Member States to
Amendment 20 #
Draft opinion Paragraph 8 8. Urges the Member States to conduct information campaigns for parents and schoolteachers aimed at bridging the technological generation gap and promoting safer, more aware use of new technologies, including video games;
Amendment 21 #
Draft opinion Paragraph 8 8. Urges the Member States to conduct information campaigns for parents and schoolteachers aimed at bridging the technological generation gap, to provide clear and differentiated information about the normal and the abusive uses of the video games;
Amendment 22 #
Draft opinion Paragraph 8 8. Urges the Member States to conduct information campaigns for parents and
Amendment 23 #
Draft opinion Paragraph 9 9. Calls on the Commission and Member States to promote, in cooperation with
Amendment 24 #
Draft opinion Paragraph 9 9. Calls on the Commission to promote, in cooperation with consumer organisations and existing networks and platforms, awareness and information campaigns aimed at increasing take-up of the PEGI and PEGI online systems by the public;
Amendment 25 #
Draft opinion Paragraph 9 a (new) 9a. Calls on Member States to involve minors in measures to combat the distribution of video games with violent and harmful content and in particular considers that minors should be involved in initiatives to provide information and increase people's sense of responsibility which can provide them with the basic instruments by means of which to recognise and defend themselves against violent and harmful content;
Amendment 26 #
Draft opinion Paragraph 9 b (new) 9b. Calls on the Commission to discourage, through specific legislative measures, the misuse of online games for dishonest commercial activities, such as those which dishonestly induce underage users to enter into legal commitments (e.g. through automated subscriptions or malicious dialler programmes which dial expensive toll lines) and which send anticompetitive promotional messages (e.g. product placement or other stealth marketing techniques).
Amendment 27 #
Draft opinion Paragraph 9 c (new) 9c. Calls on the Commission and Member States to include video, TV and computer games in the programme 'Safer Internet';
Amendment 28 #
Draft opinion Paragraph 9 d (new) 9d. Calls on the Commission and Member States to take vigorous action against online computer games aimed at children and young people whose purpose is to generate profit.
Amendment 3 #
Draft opinion Paragraph 1 1. Urges all Member States and stakeholders to use the optional PEGI (Pan European Game Information) system, already applied in the majority of the Member States, which gives entertainment software an age rating in order to ensure that minors are not exposed to games which are unsuitable for them;
Amendment 4 #
Draft opinion Paragraph 1 1. Urges all Member States to use the
Amendment 5 #
Draft opinion Paragraph 1 a (new) 1a. Calls on all Member States to ensure that national rating systems are not developed in a way that would weaken the PEGI system;
Amendment 6 #
Draft opinion Paragraph 2 2. Calls on the Member States to
Amendment 7 #
Draft opinion Paragraph 2 2. Calls on the Member States
Amendment 8 #
Draft opinion Paragraph 2 2. Calls on the Member States to simplify the symbols used in the PEGI and PEGI online systems so that
Amendment 9 #
Draft opinion Paragraph 3 3. Calls on the Member States to promote dissemination of the PEGI system among games console
source: PE-416.535
2009/01/26
IMCO
14 amendments...
Amendment 1 #
Motion for a resolution Paragraph 2 a (new) 2a. Urges parents and schools however to encourage juveniles and in particular young children to exercise moderation regarding their use of video games, to give high priority to developing their social skills and to encourage them to engage in other leisure, educational and constructive activities which do not require them to isolate themselves in front of a screen;
Amendment 10 #
Motion for a resolution Paragraph 20 a (new) 20α. Calls for a regular exchange of experience and information by all parties concerned with a view to developing best practices regarding video games;
Amendment 11 #
Motion for a resolution Paragraph 21 21. Underlines that currently not all Member States have rules to ensure that retailers restrict the sale of violent games to adults; refers to the Eurobarometer survey "Towards a safer use of the Internet for children in the EU - a parents' perspective"1, published on 9 December 2008, that finds out that 3.2% of children aged 6-17 access the internet in internet cafes without adult supervision, and calls for the responsibility of internet cafe owners; takes the view that a common approach to sanctions for retailers and internet cafe owners would be beneficial; therefore calls on the Member States to put in place adequate measures to prevent children buying and playing games which are rated for a higher age level, for example through an identity check;
Amendment 12 #
Motion for a resolution Paragraph 21 21. Underlines that currently not all Member States have rules to ensure that retailers restrict the sale of violent games to adults; takes the view that
Amendment 13 #
Motion for a resolution Paragraph 23 a (new) 23a. Recalls the importance of today media to raise responsibility among parents and restrain advertisement of adults videogames to TV time less watched by children;
Amendment 14 #
Motion for a resolution Paragraph 23 b (new) 23b. Takes the view that the public authorities responsible for banning videogames should inform their counterparts in other Member States and publish the ban on the PEGI system by sending an automatic alert message;
Amendment 2 #
Motion for a resolution Paragraph 3 a (new) 3a. Underlines the benefits of videogames in medicine and, in particular, that the so called "videogame therapy" has proven to be effective for the rehabilitation of stroke patients, people with traumatic brain injuries, people with muscular problems and autistic children;
Amendment 3 #
Motion for a resolution Paragraph 10 Amendment 4 #
Motion for a resolution Paragraph 10 10. Recalls that violence in video games does not automatically lead to violent behaviour and that the link between violent games and violent behaviour has not been proven; takes the view however that
Amendment 5 #
Motion for a resolution Paragraph 10 a (new) 10α. Notes that, according to expert opinion, long-term exposure of juveniles to scenes of brutality such as those depicted in violent video games could under certain circumstances result in violent behaviour and cause viewers to become inured to scenes of violence with unpredictable consequences;
Amendment 6 #
Motion for a resolution Paragraph 11 11. Emphasises that
Amendment 7 #
Motion for a resolution Paragraph 11 11. Emphasises that addiction
Amendment 8 #
Motion for a resolution Paragraph 19 19. Calls on the Member States to continue to work closely together to promote the protection of minors
Amendment 9 #
Motion for a resolution Paragraph 20 20. Calls on the Commission and the Member States to work with consumer organisations and other stakeholders to raise awareness among consumers, especially young consumers and their parents via information campaigns, about the classification systems in place and notably the PEGI system; underlines the importance of proving this information in schools;
source: PE-418.401
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